Thursday, November 12, 2015

Electricity I - Charge!


Charge


- as fundamental to electricity & magnetism as mass is to mechanics

Charge is a concept used to quantatively related "particles" to other particles, in terms of how they affect each other - do they attract or repel?  If so, with what force?

Charge is represented by letter Q.

The basic idea - likes charges repel (- and -, or + and +) and opposite charges attract (+ and -).

Charge is measured in units called coulombs (C).  A coulomb is a huge amount of charge, but a typical particle has a tiny amount of charge:

- the charge of a proton is 1.6 x 10^-19 C.  Similarly, the charge of an electron is the same number, but negative, by definition (-1.6 x 10^-19 C).  The negative sign distinguishes particles from each other, in terms of whether or not they will attract or repel.  The actual sign is arbitrarily chosen.

The charge of a neutron is 0 C, or neutral.


But what IS charge?


Charge is difficult to define.  It is property of particles that describes how particles interact with other particles. 

In general, the terms are negative and positive, with differing amounts of each, quantified as some multiple of the fundamental charge value (e):

e = 1.6 x 10^-19 C

That's hard to visualize, since a coulomb (c) is a huge amount of charge.  One coulomb, for example, is the charge due to:

1 coulomb = charge due to 6.3 x 10^18 protons

A typical cloud prior to lightning may have a few hundred coulombs of charge - that's an enormous amount of excess charge.

If the charge is negative (-), the excess charge is electrons.

If the charge is positive (+), the excess charge is protons - however, we can NOT easily move protons.  That usually takes a particle accelerator.  Typically, things are charged positively by REMOVING electrons, leaving a net charge of positive.

Other things to remember:

Neutral matter contains an equal number of protons and electrons.

The nucleus of any atom contains protons and (usually) neutrons (which carry no charge).  The number of protons in the nucleus is called the atomic number, and it defines the element (H = 1, He = 2, Li = 3).

Electrons "travel" around the nucleus in "orbitals."  See chemistry for details.  The bulk of the atom is empty space.

Like types of charge repel.  Opposite types of charge attract.

The proton is around 2000 times the mass of the electron and makes up (with the neutrons) the bulk of the atom.  This mass difference also explains why the electron orbits the proton, and not the other way around.

Protons in the nucleus of an atom should, one would imagine, repel each other greatly.  As it happens, the nucleus of an atom is held together by the strong nuclear force (particles which are spring-like, called gluons, keep it together).  This also provides what chemists called binding energy, which can be released in nuclear reactions.


COULOMB'S LAW


How particles interact with each other is governed by a physical relationship called Coulomb's Law:

F = k Q1 Q2 / d^2

Or, the force (of attraction or repulsion) is given by a physical constant times the product of the charges, divided by their distance of separation squared.  The proportionality constant (k) is used to make the units work out to measurable amounts.

Note that this is an inverse square relationship, just like gravity.

The "big 3" particles you've heard of are:

proton
neutron
electron

However, only 1 of these (the electron) is "fundamental".  The others are made of fundamental particles called "quarks""

proton = 2 "up quarks" + 1 "down quark"
neutron = 2 "down quarks" + 1 "up quark"

There are actually 6 types of quarks:  up, down, charm, strange, top, & bottom.  The names mean nothing.

Many particles exist, but few are fundamental - incapable of being broken up further (so far as we know).

In addition, "force-carrying" particles called "bosons" exist -- photons, gluons, W and Z particles.

The Standard Model of Particles and Interactions:

http://www.pha.jhu.edu/~dfehling/particle.gif




Saturday, November 7, 2015

Optics things to consider pre-test

Be sure to understand these concepts from class:

1.  Focal length/point
2.  How convex lenses and concave lenses redirect light rays
3.  How convex mirrors and concave mirrors redirect light rays
4.  The difference between real and virtual images
5.  The difference between nearsightedness and farsightedness
6.  How light behaves when it hits various types of optics
7.  How a flat/plane mirror works (bathroom mirror)


Wednesday, November 4, 2015

Exam 2 topics

Exam 2 is primarily a conceptual test.  There is not much math - see * below.


I.  Post-test, pre-wave content

how things fly & the Bernoulli Principle

energy

II.  Waves / Sound (mostly)


waves
- wavelength
- frequency
- speed
-amplitude
- crests and troughs

* wave speed = frequency x wavelength
(same equation as above, but with c for speed, when waves are electromagnetic)

mechanical vs. electromagnetic waves

EM Spectrum - recall the chart and the 7 major types of EM waves

harmonics:  how wavelength changes (* 2L/n), how frequency changes (* it increases linearly as n goes up), and how the speed (v) remains constant

* music - octaves, equal-tempered scale (1.059)

Doppler effect
- red shift, blue shift


III.  Waves / Light

light reflection

light refraction

index of refraction

lenses and mirrors (convex and concave)

real and virtual images

focal length

predicting light paths

electromagnetic spectrum again

Tuesday, November 3, 2015

What about curved mirrors?

Recall that light reflects from mirrors, according to the law of reflection.  However, it the mirrors is curved, light still obeys this rule - it just looks a bit different.  You have to visualize the curved mirror as a series of little flat mirrors.

A convex mirror (top) acts just like a concave lens - only virtual images are formed.  Think of convenience store mirrors.

 A concave mirror (bottom) acts just like a convex lens.  Think of makeup/shaving mirrors.





How do lenses form images?

Lenses




As shown and discussed in class, light refracts TOWARD a normal line (dotted line on the left image, perpendicular to surface of lens) when entering a more dense medium.

Note in this convex lens that this direction of bend changes from down (with the top ray) to up with the bottom ray. This is due to the geometry of the lens. Look at the picture to make sure that this makes sense.  As a result, the rays will intersect after leaving the lens.  An image can form!


The FOCAL LENGTH (f) of a lens (or curved mirror) where the light rays would intersect, but ONLY IF THEY WERE INITIALLY PARALLEL to each other. Otherwise, they intersect at some other point, or maybe not at all (if the object is too close to be focused on)!

Note that your (human) eye lenses are convex - slightly thicker in the middle.  Thus, your eyes form "real" images on the retina - upside-down!  Unless, of course, the object is too close.

If an image is projected onto a screen, the image is REAL. Convex lenses (fatter in the middle) CAN create real images - the only cases where there are no images for convex lenses are when the object distance (between object and lens) is equal to the f, or when do < f. In the first case, there is NO image at all. In the second case, there is a magnified upright virtual image "inside" the lens.

Concave lenses (thinner in the middle) NEVER create real images and ONLY/ALWAYS create virtual images.

Top image depicts parallel light rays hitting a convex lens and meeting at the "focal point."  A real image forms at the focal length of a convex lens, WHEN THE RAYS ARE INITIALLY PARALLEL.  People who are farsighted wear convex lenses.

The bottom image depicts parallel light rays hitting a concave lens and diverging.  In this case, under all circumstances (regardless of where the object is), only virtual images are formed.  These can not be projected onto a screen - rather, they appear to reside "inside" the lens.  People who are nearsighted wear concave lenses.




However, unless the light rays are exactly parallel (or the object is so far away, like the Sun, so that they are approximately parallel), the light rays do not behave exactly like this.  Rather, they form at a different location.

Extension to curved mirrors:

Convex lenses (which are defined to have a positive focal length) are similar to concave mirrors.

Concave lenses (which are defined to have a negative focal length) are similar to convex mirrors.


Summary

The key thing to note is that whether or not an image forms, and what characteristics that image has, depends on:

- type of lens or mirror
- how far from the lens or mirror the object is

In general, convex lenses (and concave mirrors) CAN form "real" images.  In fact, they always form real images (images that can be projected onto screens) if the object is further away from the lens/mirror than the focal length.   Think of using a magnifying glass to burn leaves - a real image of the Sun is forming on the leaves.

If the object is AT the focal point, NO image will form.

If the object is WITHIN the focal point (less than the focal point), only virtual images (larger ones) will form "inside" the mirror or lens.

Concave lenses and convex mirrors ONLY form virtual images; they NEVER form real images.  Think of convenience store mirrors and glasses for people who are nearsighted.


Extra info, FYI:

The location of images can be predicted by a powerful equation:

1/f = 1/di + 1/do

In this equation, f is the theoretical focal length (determined by the geometry of the lens or mirror), do is the distance between the object and lens (or mirror) and di is the distance from lens (or mirror) to the formed image.

We find several things to be true when experimenting with lenses. If the object distance (do) is:

greater than 2f -- the image is smaller
equal to 2f -- the image is the same size as the object (and is located at a di equal to 2f)
between f and 2f -- the images is larger
at f -- there is NO image
within f -- the image is VIRTUAL (meaning that it can not be projected onto a screen) and it appears to be within the lens (or mirror) itself

Thursday, October 29, 2015

Optics HW - 1

1.  Review the concept of reflection, particularly the law of reflection.  Draw what happens when a light ray hits a mirror at various angles.

2.  Review the concept of refraction:  what it is, what causes it, what happens during it, under what circumstances does light bend, etc.  Draw what happens when a light ray hits a block of transparent plastic at various angles.  

3.  Show how to calculate the wavelength of WTMD's signal (89.7 MHz).


4.  Some questions related to how light is affected by optics.




Refraction animation

http://faraday.physics.utoronto.ca/PVB/Harrison/Flash/Waves/Refraction/Refraction.html

http://www.animations.physics.unsw.edu.au/jw/light/Snells_law_and_refraction.htm

http://www.freezeray.com/flashFiles/Refraction2.htm